Sunday 1 November 2009

Aaaand Were Back.

And i did'nt even need to turn it off and on again.
So anyway, like i said this is the first jump and the good old backflip, hopefully.


I really liked the squash an strechin' in this one, and the anticipation from the first landing into the flip is good. I really wished i had worked his arms more when i look back at it now though, i tried hard to make the feet move well and not just end up as legs but when he is at his peak and when he's dropping his arms should be way more exaggerated and move higher back.
After this i went back to key frames just to make sure everything after the backflip including the sneeze looked okay, heres till the atchoo.


Gazuntite. Like the big sneeze here, not sure the angles of the character are particularly accurate but it still looks good me thinks.
This is after the inbetweens have attacked.
*Spoiler Alert* He falls on his arse.


The main thing i got from this is that i really need him to hang in the air for longer on his 3rd leap, he's supposed to look all graceful an that. I went back and added two extra inbetweens for that bit, i tried just doubling it up but it looked all choppy and not like a glide. I also had to make him delay for longer before he sneezes.
After this though i realised i had 'F' all time left and i couldn't do any more tests until i finished. This meant i was pretty much animating blind from here to the end, it was like being a maverick renegade. Heres the finished package.

I'm really happy with this, cannot believe it's only ten seconds but i was desperate to use singles. There's definitely a few things i would change like the ground disappearing once he jumps up and if i hadn't run out of time i would make the transformation a bit slower and more grotesque. All in all though i think it's a good display of what i've learnt so far.
Im sure it's only gunna get harder from here but Jesus christ animation is a bastard, a fun bastard mind.

No comments:

Post a Comment