Sunday 24 January 2010

Yella' Belly!

As usual once we did what was asked of us we decided to ditch replacement animation and get our straight forward stop-frame on. This is when I quickly discovered the most difficult part of working in a group is that everyone else is lame, ha jus' playin'. Easily the hardest part of group work was deciding on something that we all thought would look good, push our abilities and not take 16 years to complete, between 5 people it gets a little difficult to agree. It's kinda like all of us going to blockbuster and trying to pick something several completely different people would wanna watch. Anyway In the end we decided to go for the Animation Vs Animator theme but make it so you didn't know what was going on until half way through.
Av' a butchers.



We were extremely happy with this, i mean it pretty damn awesome right? It required me to spend a lot of time crawling on the floor for reference, especially when he rolls over onto his front. Also waiting for silver pen to show up for the claw marks and a special shout to Paul who had to hold his hand there for an uncomfortable amount of time.
The main thing i took away from this project was the importance of the point of contact, what sells this video to me is how he doesn't just float along the floor, his hands and feet stay where they should be and he actually pushes himself along.

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