Oh my f**king god, rigging is the worst thing i've ever done in my life, even as i'm talking to you now things are going wrong with the rigging for this character, this is definitely the most i've learnt in such a small space of time though, also i can see the enormous potential in this skill. This was my first shot at making this lady a skeleton.
You can see here that i already had a problem with shoulder joints that are waaay too big, i know how to fix this though i just don't have a middle mouse button. I did however manage to figure out how to make controllers, you can just about see the rectangle around her left foot, this means that i can control her whole leg just by moving her foot and it bends at the knee like a leg would. If i had all the time in the world i could rig controllers for all the limbs but because she only has a few joints i can just control her by manipulating these.
once i imported the character to the scene though i had a problem scaling her down and then all hell broke loose and i started to cry. Since then i have had to re-rig her several times but that meant i was able to make a few improvements.
I have now gotten the hang of creating a skeleton for a character, like i said i wish i had more time to rig it as well as possible but all these unforeseeable mistakes (apparently we learn from them) made it impossible. I did add a joint in the hands though so now she can bend her fingers and hopefully grab things
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