Tuesday 22 March 2011

Light it up

So i've was thinking about how to light this fool since we had a very interesting mini lecture at uni about texturing and lighting, mainly the three point set up and Kelvin showed us some new render techniques which looked totally bas ass.
I'm looking for something quite stylized so the lighting doesn't have to be hyper real, i would prefer if it just showed of the style of the models. I quite like the clinical look for the school aswell, i think this would reflect how boring everyone finds it and bring the action to the characters. i have found an example of lighting and rendering I really like, this is a snapshot from the children's TV show Pocoyo.
What i like about this is how real the models look, obviously not anatomically but it looks like you could pick up and play with the models, i would very much like this look for my animation but with background scenes aswel.
This was my first attempt at lighting using two lights.


So yeah, this is pretty bleached, i forgot to play with the intensity and brightness of the lights, heres my first go at 3 point lighting.


Well it's not bleached any more and i quite like the light that's hitting the lockers, looks like it's coming in from a crack in some blinds or summat, heres a go using two directional lights with a slight coloured filter on them.


I really like the shadows on her face on this one but the light on the back wall is waaay to harsh, it's still looking to CGI'd aswel. Just like the rest of this project i could mess around with the lights for weeks so i tried a daylight simulator in the MentalRay render plug-in that i briefly tried before i'd coloured the models, heres how it came out.

Sweet jesus that looks awesome, obviously the floor is bleached out a little but the rest of the colours look so grounded, the model looks really solid and the reflection in her eyes is amazing. This is exactly what i was looking for.

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