Tuesday, 22 March 2011

Weight Painting

This subject pissed me off so very much that is does not even deserve a humorous title, painting weights is where you tell the skeleton which joints will affect which parts of the model when i move them. You gotta do this by manually painting in white which areas are affected, this went wrong around 7 million times, mainly because it took me days to figure out that you can't paint negative weights. I'm sure if you're reading this you have no clue what the fook i'm on about, hopefully this'll help.

So the white area is what will bend when i move the related joint, it's definitely as boring as it sounds. The better it's done though the more natural the animation will look.

No comments:

Post a Comment