Other fighting games do this but usually with different fighting styles instead of groups of teenagers.
Here are three good concept designs for characters from the Soul Calibur series, now by no means are all the designs like this but you can get a clear idea of what these characters personalities, fighting styles and backgrounds are like just from looking at them. This is exactly what i will be striving for with my designs.
Heres a few examples of bad design that give almost no information.
First of all we get nothing about either of their personalities, the only reason we know either of them like fighting is because she's holding a sword. Everything about the lower design was crafted purly to show off the large chesticles and arse. Nothing wrong with boobs and arse but at least try and make them relevant somehow. Must try to avoid this.
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