Sunday 9 October 2011

Finish Him!

I've decided that the best way to fit in several different characters, all based on young people of today, would be to have them as a roster for a fighting game. This means that the characters won't have a story line to worry about but all of they're traits and backstory need to be portrayed purely in they're design and stances. Also because they will be beating several shades of shit out of each other the design of all the characters needs to look cool so people belonging to that particular group want to play as them but also slightly ridiculing so that others have fun beating them up.
Other fighting games do this but usually with different fighting styles instead of groups of teenagers.






Here are three good concept designs for characters from the Soul Calibur series, now by no means are all the designs like this but you can get a clear idea of what these characters personalities, fighting styles and backgrounds are like just from looking at them. This is exactly what i will be striving for with my designs.
Heres a few examples of bad design that give almost no information.


                                               
First of all we get nothing about either of their personalities, the only reason we know either of them like fighting is because she's holding a sword. Everything about the lower design was crafted purly to show off the large chesticles and arse. Nothing wrong with boobs and arse but at least try and make them relevant somehow. Must try to avoid this.

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