Friday 7 October 2011

We Got A Lotta Catching Up To Do...

So I've decided i'm gunna design some characters based around teenagers and the different groups they belong to, movies caught on to this idea a long time ago that for a young person to relate to a film they're gunna have to see young people in it. Sounds obvious but for some reason the video game industry has completely neglected this fact.


I know that we couldn't exactly have a 'Breakfast Club' game without some serious innovation but this is the sort of thing we should be striving for, even until then we have movies like 'Scott Pilgrim' where young people are action stars which would make for an easy transition into a high end video game. It doesn't even have to be teenagers, we've always known that a good story comes from a normal person in an extraordinary situation or vice-versa but at the moment in video games it just seems to be extra ordinary people in extra ordinary situations. This is basic story telling knowledge that a whole medium is ignoring. 
Take films like 'Shaun of the Dead' or 'Zombieland', both zombie movies, a genre that video games have embraced with open arms, but what gets lost in the translation is that instead of a nervous teen or a pair of slobs in the games it's always men built like brick shit houses and women with huge boobs. 

Surrounded by zombies = scared
Surrounded by zombies = horny
I mean what the fu*k??

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